
I wanna see DLC which concentrated on internal affairs, espionage/counterespionage, more flexible diplomacy. The base game mechanics are exactly the same, but with a different skin. The map will be filled with appropriately medieval-themed fantasy races - so no orcs and goblins, but Irish Sidhe and Fomorians, german kobolds, djinns, nordic elves and giants etc. Artifacts are tied to characters and not dynasties.ĭLC (or stand-alone): Tales of the Summer Court - a bit like the world randomizer of CK2, but with fantasy content. But people expect certain things from someone wearing a proud and fancy crown, so expect to get some stress if you don't behave like people expect your character to do. Artifacts work in a similar way - they don't just provide basic stats, they also alter the way you play with them. They can also open new opportunities by spending lifestyle points in reading them instead of spending them in unlocking lifestyles, like unlocking new traits or providing powerful boons. Books can work in different ways: stat boosts, but also by replacing a specific trait when it's needed in an event. It would work like the Legacy, but instead you'd build a library and fill it with books. Additionally and over the course of the game, each dynasty will build a dynastic library. But unlike CK2, this time it's only about the really rare stuff (so no "common swords", every ruler is able to afford that stuff.). Update: New ethinicites all over the map, and new religion mechanics that allow minority religions and cultures in each county (works great to represent the diversity within nomadic hordes, but opens new opportunities in other parts of the world as well).ĭLC: Libraries and artifacts. Nomads also have a different "presence" on the map. Update: Expanded contracts that allow a larger spectrum between proper feudalism and similar systems, allowing each state to change dynamically from or toward feudalism.ĭLC: Expanded content for the steppes, including nomadic alliances mechanics, where everything from religion to marriages and military power works a bit differently. Also see this thread.ĭLC: Expanded content for city states, including political game with neighbouring powers and fleets. In CK2 there always was a disconnect between the characters and the map that represented the physical world they lived in. No more teleporting across half of Europe.
CK 3 DLCS FREE
This one should be a free update, but it would be nice to see a better focus on characters' physical location. (Also see my original proposal for CK2 here.) This could be allowed/disallowed based on the level of centralization of his realm.

For example: the count of Flanders should be allowed to ally the Duke of Brabant and even call this ally (while in another realm) to a arms. This could be achieved by fleshing out the technology and government systems, and tie-ing the two more closely together. Holy Roman Empire, where the centralization took place on the level of the territorial princes). France) to evolve to a more centralized (more land held directly by the king higher limit on duchy titles and higher demesne limit) state, or vice versa (e.g. A more fleshed out Era-system, that allows very decentralized feudal reams (e.g.
